![]() Pound for pound there’re a lot of elements that are present in other mobile games, sure, but my wife and I playing DI last night on our phones was the first time in years we legit played a video game together and had a great time. Similarly, there’s a lot to be said when comparing DI to previous titles or other PC games, but as far as mobile co-op games go it’s phenomenal and I could not be happier. But when I compared it to a traditional watch, well then the smartwatch was fucking amazing wasn’t it. When I compared features and usability to my smartphone, it felt lackluster - just clunky and missing tons of shit. When I read some of the comments about DI, it reminds me a lot of how I felt when I first got my Apple Watch. We’re smashing demons across the country and it’s so much fun.ġ00% agree. What’s even better… because it’s free, my girlfriend plays it too. If that’s you… we basically got a free Diablo MMO. I play it and it feels amazing and then I stop. I have a career, I travel for work and I don’t need to treat this like a $60 dollar console game. I get how the monetization may be garbage for people actually trying to compete at the highest levels… but is that really you? Honestly? Do you really need to buy any of this stuff to have fun with this game? ![]() This is an honest to god, several dozen layers deep MMORPG… on my iPad. ![]() Neither of those things could be further from the truth. What’s weird to me is when I hear criticisms like “baby’s first Diablo” or “it’s basically Diablo 3” This game is getting a lot of flack for its monetization… and it deserves it. To be in a massive Diablo world and be able to seamlessly group with other people? Amazing.
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